Task:
Read a chapter in two books about architecture. Then summarize and take the sentence or paragraph that give you a lot of information.
Title:
Interactive
Architecture
Chapter: Sociological and Psychological Implications
Chapter: Sociological and Psychological Implications
Author: Fox,
Michael Kemp,
Miles
Publisher: Princeton Architectural Press
Date Published: 09/2009
Publisher: Princeton Architectural Press
Date Published: 09/2009
Summary:
Architectural space can take advantage
of an audience locally, regionally, and globally by reconceptualizing the role
that the physical environment plays in shaping the viewer’s experience. Such an
approach suggests that the physical environment can be interactively viewed
both within the confines of the space and beyond its walls. New lifestyle
trends present many architectural situations for unique and wholly unexplored
applications that address today’s dynamic, flexible, and constantly changing
activities. An interactive architectural environment can not only facilitate
lifestyles and behaviors, but also influence them. It is important to remember
that our psychological and sociological interpretations of space are influenced
by many factors beyond the spatial confines or interpreted definition of space
and include lighting, acoustics, and smell. Many applications in interactive
architecture are not limited to sensing and mechanical movement, and can
embrace a wealth of new tectonic innovations that can facilitate interactions
through flexible or foldable LCD screens, smart fabrics, thin-air projection
technologies, and holographic projections. These innovations will all be
integral to architectural programming in the future and will demand new ways of
thinking about and designing the experience of space. While many of these
technologies are not physical, they do play an important role in influencing
the definition and use of space and the experience of space. In many instances,
a building that adapts to our desires can shape our experience. By the very
definition of dynamically responding to user desires, IA can create an enhanced
spatial experience. As a building responds to our actions, we are confronted
with a new level of awareness and choices. An environment can create a dialogue
with inhabitants based on either satisfying an interpretation of goal states or
creating a new emergent state (a number of simple entities forming more complex
behaviors) based on ambiguous assumptions of desires. Key to such a dialogue,
however, is that the user is engaged: asked, enticed, manipulated, directed, or
coerced. To do this, the environment must operate on a simple, even intuitive,
level of communication.
Fox, Michael, and Kemp, Miles.
Interactive Architecture. New York, NY, USA: Princeton Architectural Press,
2009. ProQuest ebrary.
Copyright © 2009. Princeton
Architectural Press. All rights reserved
Title:
Architecture of Community
Chapter:
Chapter 2: Nature of the Architectural Object
Author:
Krier, Leon Hetzel, Peter J. Thadani, Diru
Publisher: Island Press
Date Published: 05/2009
Publisher: Island Press
Date Published: 05/2009
Summary:
Whether it is a place of worship, a
telephone box, or a garden wall, a building expresses the fundamental values of
its builders and designers. It is a symbol of our state of mind and our
self-respect. Symbols are at once expressive and instrumental. They are not
merely means of expression or mirrors; they are tools, means of safeguarding
civic and personal values, of encouraging and supporting them. If a man is
dressed in rags his confidence suffers, as does the confidence others have in
him. He is in crisis with himself and with the world. Famously, we make
buildings and then they make us. It is impossible to conceive of buildings in isolation,
cut off from the world. Whatever their size, buildings influence the world.
They must be conceived as parts of a whole. Buildings are never neutral; they
always have either a positive or negative influence. They are active.
Krier, Leon, Hetzel, Peter J., and
Thadani, Diru. Architecture of Community. Washington DC, USA: Island Press,
2009. ProQuest ebrary.
Copyright © 2009. Island Press. All
rights reserved.
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