Thursday, 4 September 2014

Method of Investigation (Task 3: Investigate Good Source for Good Outcome)



Task:
Read a chapter in two books about architecture. Then summarize and take the sentence or paragraph that give you a lot of information.

Title: Interactive Architecture  
Chapter: Sociological and Psychological Implications
AuthorFox, Michael   Kemp, Miles  
Publisher
Princeton Architectural Press
Date Published: 09/2009 

Summary:

Sociological and psychological has a huge role in architecture. Everyone need their own privacy and most ideal relaxation and everyone has their own preference/satisfactory trend, such as abstract, realistic, antiques, technology. A number of trends have signaled new insights into how consumer lifestyles may change in the future. These preference are effected by the surrounding of the environment. The surrounding which consist by few factor which is space factor, place factor, sense of smell and sense of sound. These factors effect sociological and psychologically on how people will react towards architecture, because these factors can evoke emotional reaction toward the individual which will effect their behavior. Architecture can adapt and learn from our actions and adjust itself accordingly, it also has the capacity to teach us how to live. The role of sociological and psychological are one of the reason which made architecture exist.








Architectural space can take advantage of an audience locally, regionally, and globally by reconceptualizing the role that the physical environment plays in shaping the viewer’s experience. Such an approach suggests that the physical environment can be interactively viewed both within the confines of the space and beyond its walls. New lifestyle trends present many architectural situations for unique and wholly unexplored applications that address today’s dynamic, flexible, and constantly changing activities. An interactive architectural environment can not only facilitate lifestyles and behaviors, but also influence them. It is important to remember that our psychological and sociological interpretations of space are influenced by many factors beyond the spatial confines or interpreted definition of space and include lighting, acoustics, and smell. Many applications in interactive architecture are not limited to sensing and mechanical movement, and can embrace a wealth of new tectonic innovations that can facilitate interactions through flexible or foldable LCD screens, smart fabrics, thin-air projection technologies, and holographic projections. These innovations will all be integral to architectural programming in the future and will demand new ways of thinking about and designing the experience of space. While many of these technologies are not physical, they do play an important role in influencing the definition and use of space and the experience of space. In many instances, a building that adapts to our desires can shape our experience. By the very definition of dynamically responding to user desires, IA can create an enhanced spatial experience. As a building responds to our actions, we are confronted with a new level of awareness and choices. An environment can create a dialogue with inhabitants based on either satisfying an interpretation of goal states or creating a new emergent state (a number of simple entities forming more complex behaviors) based on ambiguous assumptions of desires. Key to such a dialogue, however, is that the user is engaged: asked, enticed, manipulated, directed, or coerced. To do this, the environment must operate on a simple, even intuitive, level of communication.

Fox, Michael, and Kemp, Miles. Interactive Architecture. New York, NY, USA: Princeton Architectural Press, 2009. ProQuest ebrary.
Copyright © 2009. Princeton Architectural Press. All rights reserved




 

Title: Architecture of Community
Chapter: Chapter 2: Nature of the Architectural Object
Author: Krier, Leon Hetzel, Peter J. Thadani, Diru
Publisher: Island Press
Date Published: 05/2009 

Summary:

Traditionally, architecture object has a purpose to it. For example, building, house, church, mosque. Each of them has its own purpose. However modernity of architecture object has no purpose to it. For example, a skyscraper. People amaze by it high but in reality a skyscraper is just a building which is traditionally pronouns as. Traditional object has a nickname suitable for its function. Modernity gives more of shame to traditional object by using unrelated nickname for the object. Traditional architecture mostly focused on the “form”. However modern architecture mostly focus on the “uniform” of the object which is the material and the appearance. From using bricks to glass as a wall should we be proud of modernity. The unique appearance of the object which is different from the traditional object. Modernity is not a bad thing. Modernity more likely means improvement. However, shouldn’t we forget the concept of traditional which is “original”.



Whether it is a place of worship, a telephone box, or a garden wall, a building expresses the fundamental values of its builders and designers. It is a symbol of our state of mind and our self-respect. Symbols are at once expressive and instrumental. They are not merely means of expression or mirrors; they are tools, means of safeguarding civic and personal values, of encouraging and supporting them. If a man is dressed in rags his confidence suffers, as does the confidence others have in him. He is in crisis with himself and with the world. Famously, we make buildings and then they make us. It is impossible to conceive of buildings in isolation, cut off from the world. Whatever their size, buildings influence the world. They must be conceived as parts of a whole. Buildings are never neutral; they always have either a positive or negative influence. They are active.

Krier, Leon, Hetzel, Peter J., and Thadani, Diru. Architecture of Community. Washington DC, USA: Island Press, 2009. ProQuest ebrary.
Copyright © 2009. Island Press. All rights reserved.








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